#define V3_RecvFrom_Host(sock, hostname, port, buf, len) ({ \
extern struct v3_socket_hooks * sock_hooks; \
int ret = -1; \
- if ((sock_hooks) && (sock_hooks)->recvfrom_host) { \
+ if ((sock_hooks) && (sock_hooks)->recvfrom_host) { \
ret = (sock_hooks)->recvfrom_host(sock, hostname, port, buf, len); \
} \
ret; \
long tv_usec; /* and microseconds */
};
-struct v3_sock_set {
+struct v3_sock_entry {
V3_SOCK sock;
unsigned int is_set;
struct v3_sock_set * next;
};
+struct v3_sock_set {
+ unsigned int num_socks;
+ struct v3_sock_entry * socks;
+};
+
+
+void v3_init_sock_set(struct v3_sock_set * sock_set);
+
+void v3_set_sock(struct v3_sock_set * sock_set, V3_SOCK sock); // adds socket to the sockset
+void v3_clr_sock(struct v3_sock_set * sock_set, V3_SOCK sock); // deletes socket from sockset
+int v3_isset_sock(struct v3_sock_set * sock_set, V3_SOCK sock); // checks is_set vairable
+void v3_zero_sockset(struct v3_sock_set * sock_set); // clears all is_set variables.
+
+
+
+#define v3_foreach_sock(/* (struct v3_sock_set *) */ sock_set, /* (struct v3_sock_entry *) */ iter) \
+ for (iter = sock_set->socks; iter != NULL; iter = iter->next)
-#define v3_set_sock(n, p) ((p)->fd_bits[(n)/8] |= (1 << ((n) & 7)))
-#define v3_clr_sock(n, p) ((p)->fd_bits[(n)/8] &= ~(1 << ((n) & 7)))
-#define v3_isset_sock(n,p) ((p)->fd_bits[(n)/8] & (1 << ((n) & 7)))
-#define v3_zero_sockset(p)
struct v3_socket_hooks {
// Network Server Calls
int (*bind_socket)(const V3_SOCK sock, const int port);
- int (*accept)(const V3_SOCK const sock);
+ int (*accept)(const V3_SOCK const sock, unsigned int * remote_ip);
// This going to suck
int (*select)(struct v3_sock_set * rset, \
struct v3_sock_set * wset, \
#include <palacios/vmm_socket.h>
+#include <palacios/vmm.h>
+
struct v3_socket_hooks * sock_hooks = 0;
PrintInfo("Initializing Socket Interface\n");
sock_hooks = hooks;
}
+
+
+
+void v3_init_sock_set(struct v3_sock_set * sock_set) {
+ sock_set->num_socks = 0;
+ sock_set->socks = NULL;
+
+}
+
+
+
+
+
+/* This should probably check if the socket is already added */
+// adds socket to the sockset
+void v3_set_sock(struct v3_sock_set * sock_set, V3_SOCK sock) {
+ struct v3_sock_entry * new_entry = V3_Malloc(sizeof(struct v3_sock_entry));
+
+ new_entry->sock = sock;
+ new_entry->is_set = 0;
+
+ if (sock_set->socks) {
+ new_entry->next = sock_set->socks;
+ }
+
+ sock_set->socks = new_entry;
+
+ sock_set->num_socks++;
+}
+
+
+// deletes socket from sockset
+void v3_clr_sock(struct v3_sock_set * sock_set, V3_SOCK sock) {
+ struct v3_sock_entry * iter, * back_ptr;
+
+ iter = sock_set->socks;
+ back_ptr = NULL;
+
+ v3_foreach_sock(sock_set, iter) {
+ if (iter->sock == sock) {
+ if (back_ptr == NULL) {
+ sock_set->socks = iter->next;
+ } else {
+ back_ptr->next = iter->next;
+ }
+
+ V3_Free(iter);
+
+ sock_set->num_socks--;
+ break;
+ }
+
+ back_ptr = iter;
+ }
+}
+
+// checks is_set vairable
+int v3_isset_sock(struct v3_sock_set * sock_set, V3_SOCK sock) {
+ struct v3_sock_entry * iter;
+
+ v3_foreach_sock(sock_set, iter) {
+ if (iter->sock == sock) {
+ return iter->is_set;
+ }
+ }
+ return -1;
+}
+
+
+// clears all is_set variables.
+void v3_zero_sockset(struct v3_sock_set * sock_set) {
+ struct v3_sock_entry * iter;
+ v3_foreach_sock(sock_set, iter) {
+ iter->is_set = 0;
+ }
+}