#include <palacios/vmm_emulator.h>
#include <palacios/vmm_host_events.h>
#include <palacios/vmm_msr.h>
+#include <palacios/vmm_profiler.h>
v3_reg_t rdx;
v3_reg_t rcx;
v3_reg_t rax;
-};
+
+ v3_reg_t r8;
+ v3_reg_t r9;
+ v3_reg_t r10;
+ v3_reg_t r11;
+ v3_reg_t r12;
+ v3_reg_t r13;
+ v3_reg_t r14;
+ v3_reg_t r15;
+
+} __attribute__((packed));
struct v3_ctrl_regs {
uint_t long_mode : 1;
uint_t db : 1;
uint_t granularity : 1;
-};
+} __attribute__((packed));
struct v3_segments {
struct v3_segment gdtr;
struct v3_segment idtr;
struct v3_segment tr;
-};
+} ;
struct shadow_page_state;
-struct shadow_map;
-struct vmm_io_map;
struct emulation_state;
struct v3_intr_state;
-
+struct v3_profiler;
uint_t cpl;
addr_t mem_size; // Probably in bytes for now....
- struct shadow_map mem_map;
+ v3_shdw_map_t mem_map;
+
struct vm_time time_state;
// This structure is how we get interrupts for the guest
struct v3_intr_state intr_state;
- struct vmm_io_map io_map;
+ v3_io_map_t io_map;
struct v3_msr_map msr_map;
// device_map
void * vmm_data;
+ uint_t enable_profiler;
+ struct v3_profiler profiler;
+
void * decoder_state;
struct v3_msr guest_efer;
+
+ struct v3_msr shadow_cstar;
+ struct v3_msr shadow_star;
+ struct v3_msr shadow_lstar;
+ struct v3_msr shadow_syscall_mask;
+
+
/* TEMP */
//ullong_t exit_tsc;