v3_console_t cons;
int rows;
int cols;
+ uint8_t * framebuf;
struct vm_device * frontend_dev;
};
struct vm_device * dev = (struct vm_device *)private_data;
struct cons_state * state = (struct cons_state *)dev->private_data;
uint_t offset = (x + y * state->cols) * BYTES_PER_COL;
- uint8_t fb_buf[length];
int i;
uint_t cur_x = x;
uint_t cur_y = y;
+ if (length > (state->rows * state->cols * BYTES_PER_COL)) {
+ PrintError("Screen update larger than curses framebuffer\n");
+ return 0;
+ }
+
PrintDebug("screen_update(%d, %d, %d, %p)\n", x, y, length, private_data);
/* grab frame buffer */
- v3_cons_get_fb(state->frontend_dev, fb_buf, offset, length);
+ v3_cons_get_fb(state->frontend_dev, state->framebuf, offset, length);
/* update the screen */
for (i = 0; i < length; i += 2) {
uint_t col_index = i;
uint8_t col[2];
- col[0] = fb_buf[col_index]; // Character
- col[1] = fb_buf[col_index + 1]; // Attribute
+ col[0] = state->framebuf[col_index]; // Character
+ col[1] = state->framebuf[col_index + 1]; // Attribute
/* update current character */
if (v3_console_set_char(state->cons, cur_x, cur_y, col[0], col[1]) < 0) {
state->frontend_dev = frontend;
state->cols = 80;
state->rows = 25;
+ state->framebuf = V3_Malloc(state->cols * state->rows * BYTES_PER_COL);
+
/* open tty for screen display */
state->cons = v3_console_open(vm, state->cols, state->rows);