struct stream_state {
v3_stream_t stream;
- struct v3_dev_char_ops * char_ops;
+ struct v3_dev_char_ops char_ops;
+
+ void * push_fn_arg;
};
-
static struct v3_device_ops dev_ops = {
.free = NULL,
.reset = NULL,
static int stream_init(struct v3_vm_info * vm, v3_cfg_tree_t * cfg)
{
- // v3_cfg_tree_t * frontend_cfg = v3_cfg_subtree(cfg, "frontend");
char * dev_id = v3_cfg_val(cfg, "ID");
- char * stream_name = v3_cfg_val(cfg, "stream");
+ char * stream_name = v3_cfg_val(cfg, "name");
struct stream_state * state = NULL;
+ v3_cfg_tree_t * frontend_cfg = v3_cfg_subtree(cfg, "frontend");
+
state = (struct stream_state *)V3_Malloc(sizeof(struct stream_state));
- V3_ASSERT(state);
+ if (state == NULL) {
+ PrintError("Could not allocate stream backend device\n");
+ return -1;
+ }
+ memset(state, 0, sizeof(struct stream_state));
state->stream = v3_stream_open(vm, stream_name);
V3_Free(state);
return -1;
}
-
- state->char_ops->write = stream_write;
+
+ state->char_ops.write = stream_write;
struct vm_device * dev = v3_allocate_device(dev_id, &dev_ops, state);
return -1;
}
+ if (v3_dev_connect_char(vm, v3_cfg_val(frontend_cfg, "tag"),
+ &(state->char_ops), frontend_cfg,
+ state, &(state->push_fn_arg)) == -1) {
+ PrintError("Could not connect %s to frontend %s\n",
+ dev_id, v3_cfg_val(frontend_cfg, "tag"));
+ return -1;
+ }
+
return 0;