return 0;
}
-// Control guest time in relation to host time so that the two stay
-// appropriately synchronized to the extent possible.
-int v3_adjust_time(struct guest_info * info) {
+static uint64_t compute_target_host_time(struct guest_info * info)
+{
+ struct vm_time * time_state = &(info->time_state);
+ uint64_t guest_elapsed, desired_elapsed;
+
+ guest_elapsed = (v3_get_guest_time(time_state) - time_state->initial_time);
+ desired_elapsed = (guest_elapsed * time_state->host_cpu_freq) / time_state->guest_cpu_freq;
+ return time_state->initial_time + desired_elapsed;
+}
+
+static uint64_t compute_target_guest_time(struct guest_info *info)
+{
+ struct vm_time * time_state = &(info->time_state);
+ uint64_t host_elapsed, desired_elapsed;
+
+ host_elapsed = v3_get_host_time(time_state) - time_state->initial_time;
+ desired_elapsed = (host_elapsed * time_state->guest_cpu_freq) / time_state->host_cpu_freq;
+
+ return time_state->initial_time + desired_elapsed;
+
+}
+
+/* Yield time in the host to deal with a guest that wants to run slower than
+ * the native host cycle frequency */
+static int yield_host_time(struct guest_info * info) {
struct vm_time * time_state = &(info->time_state);
uint64_t host_time, target_host_time;
- uint64_t guest_time, target_guest_time, old_guest_time;
- uint64_t guest_elapsed, host_elapsed, desired_elapsed;
+ uint64_t guest_time, old_guest_time;
/* Compute the target host time given how much time has *already*
* passed in the guest */
- guest_time = v3_get_guest_time(time_state);
- guest_elapsed = (guest_time - time_state->initial_time);
- desired_elapsed = (guest_elapsed * time_state->host_cpu_freq) / time_state->guest_cpu_freq;
- target_host_time = time_state->initial_time + desired_elapsed;
-
+ target_host_time = compute_target_host_time(info);
+
/* Now, let the host run while the guest is stopped to make the two
- * sync up. */
+ * sync up. Note that this doesn't assume that guest time is stopped;
+ * the offsetting in the next step will change add an offset to guest
+ * time to account for the time paused even if the geust isn't
+ * usually paused in the VMM. */
host_time = v3_get_host_time(time_state);
old_guest_time = v3_get_guest_time(time_state);
guest_time = v3_get_guest_time(time_state);
- // We do *not* assume the guest timer was paused in the VM. If it was
- // this offseting is 0. If it wasn't we need this.
+ /* We do *not* assume the guest timer was paused in the VM. If it was
+ * this offseting is 0. If it wasn't, we need this. */
v3_offset_time(info, (sint64_t)old_guest_time - (sint64_t)guest_time);
+ return 0;
+}
+
+static int skew_guest_time(struct guest_info * info) {
+ struct vm_time * time_state = &(info->time_state);
+ uint64_t target_guest_time, guest_time;
/* Now the host may have gotten ahead of the guest because
* yielding is a coarse grained thing. Figure out what guest time
* we want to be at, and use the use the offsetting mechanism in
* the VMM to make the guest run forward. We limit *how* much we skew
* it forward to prevent the guest time making large jumps,
* however. */
- host_elapsed = host_time - time_state->initial_time;
- desired_elapsed = (host_elapsed * time_state->guest_cpu_freq) / time_state->host_cpu_freq;
- target_guest_time = time_state->initial_time + desired_elapsed;
+ target_guest_time = compute_target_guest_time(info);
+ guest_time = v3_get_guest_time(time_state);
if (guest_time < target_guest_time) {
uint64_t max_skew, desired_skew, skew;
if (time_state->enter_time) {
- max_skew = (time_state->exit_time - time_state->enter_time) / 10;
+ /* Limit forward skew to 10% of the amount the guest has
+ * run since we last could skew time */
+ max_skew = (guest_time - time_state->enter_time) / 10;
} else {
max_skew = 0;
}
desired_skew = target_guest_time - guest_time;
skew = desired_skew > max_skew ? max_skew : desired_skew;
-/* PrintDebug("Guest %llu cycles behind where it should be.\n",
+ PrintDebug("Guest %llu cycles behind where it should be.\n",
desired_skew);
PrintDebug("Limit on forward skew is %llu. Skewing forward %llu.\n",
- max_skew, skew); */
+ max_skew, skew);
v3_offset_time(info, skew);
}
+
+ return 0;
+}
+
+// Control guest time in relation to host time so that the two stay
+// appropriately synchronized to the extent possible.
+int v3_adjust_time(struct guest_info * info) {
+
+ /* First deal with yielding if we want to slow down the guest */
+ yield_host_time(info);
+
+ /* Now, if the guest is too slow, (either from excess yielding above,
+ * or because the VMM is doing something that takes a long time to emulate)
+ * allow guest time to jump forward a bit */
+ skew_guest_time(info);
return 0;
}
time_state->enter_time = host_time;
time_state->guest_host_offset = guest_time - host_time;
- // Because we just modified the offset - shouldn't matter as this should be
- // the last time-related call prior to entering the VMM, but worth it
- // just in case.
- time_state->exit_time = host_time;
-
return 0;
}
time_state->last_update = v3_get_guest_time(time_state);
cycles = time_state->last_update - old_time;
+ V3_ASSERT(cycles >= 0);
+ // V3_Print("Updating timers with %lld elapsed cycles.\n", cycles);
list_for_each_entry(tmp_timer, &(time_state->timers), timer_link) {
tmp_timer->ops->update_timer(info, cycles, time_state->guest_cpu_freq, tmp_timer->private_data);
}