#include <palacios/vmm_socket.h>
#include <palacios/vmm.h>
+#include <palacios/vmm_debug.h>
+#include <palacios/vmm_stddef.h>
struct v3_socket_hooks * sock_hooks = 0;
-
-
-
void V3_Init_Sockets(struct v3_socket_hooks * hooks) {
- PrintInfo("Initializing Socket Interface\n");
- sock_hooks = hooks;
-}
-
-
-
-void v3_init_sock_set(struct v3_sock_set * sock_set) {
- sock_set->num_socks = 0;
- sock_set->socks = NULL;
-
-}
-
-
-
-
-
-/* This should probably check if the socket is already added */
-// adds socket to the sockset
-void v3_set_sock(struct v3_sock_set * sock_set, V3_SOCK sock) {
- struct v3_sock_entry * new_entry = V3_Malloc(sizeof(struct v3_sock_entry));
+ PrintInfo("Initializing Socket Interface\n");
+ sock_hooks = hooks;
+ PrintDebug("V3 sockets inited\n");
- new_entry->sock = sock;
- new_entry->is_set = 0;
-
- if (sock_set->socks) {
- new_entry->next = sock_set->socks;
- }
-
- sock_set->socks = new_entry;
-
- sock_set->num_socks++;
-}
-
-
-// deletes socket from sockset
-void v3_clr_sock(struct v3_sock_set * sock_set, V3_SOCK sock) {
- struct v3_sock_entry * iter, * back_ptr;
-
- iter = sock_set->socks;
- back_ptr = NULL;
-
- v3_foreach_sock(sock_set, iter) {
- if (iter->sock == sock) {
- if (back_ptr == NULL) {
- sock_set->socks = iter->next;
- } else {
- back_ptr->next = iter->next;
- }
-
- V3_Free(iter);
-
- sock_set->num_socks--;
- break;
- }
-
- back_ptr = iter;
- }
+ return;
}
-// checks is_set vairable
-int v3_isset_sock(struct v3_sock_set * sock_set, V3_SOCK sock) {
- struct v3_sock_entry * iter;
-
- v3_foreach_sock(sock_set, iter) {
- if (iter->sock == sock) {
- return iter->is_set;
- }
- }
- return -1;
-}
-// clears all is_set variables.
-void v3_zero_sockset(struct v3_sock_set * sock_set) {
- struct v3_sock_entry * iter;
- v3_foreach_sock(sock_set, iter) {
- iter->is_set = 0;
- }
-}