#include <palacios/vmm_list.h>
#include <palacios/vmm_string.h>
#include <palacios/vmm_hashtable.h>
+#include <palacios/vmm_msr.h>
#include <palacios/vmm_config.h>
+#ifdef V3_CONFIG_CHECKPOINT
+#include <palacios/vmm_checkpoint.h>
+#endif
struct v3_vm_info;
struct v3_device_ops;
+typedef void * v3_dev_data_t;
+
+struct vm_device;
struct vm_device {
char name[32];
struct list_head dev_link;
-
- uint_t num_io_hooks;
- struct list_head io_hooks;
+ uint_t num_res_hooks;
+ struct list_head res_hooks;
};
struct list_head char_list;
struct hashtable * char_table;
- struct list_head console_list;
- struct hashtable * console_table;
+ struct list_head cons_list;
+ struct hashtable * cons_table;
};
int v3_create_device(struct v3_vm_info * vm, const char * dev_name, v3_cfg_tree_t * cfg);
-
-void v3_free_device(struct vm_device * dev);
-
-
struct vm_device * v3_find_dev(struct v3_vm_info * info, const char * dev_name);
int v3_init_dev_mgr(struct v3_vm_info * vm);
-int v3_dev_mgr_deinit(struct v3_vm_info * vm);
-
+int v3_deinit_dev_mgr(struct v3_vm_info * vm);
+int v3_free_vm_devices(struct v3_vm_info * vm);
+#ifdef V3_CONFIG_CHECKPOINT
+int v3_save_vm_devices(struct v3_vm_info * vm, struct v3_chkpt * chkpt);
+int v3_load_vm_devices(struct v3_vm_info * vm, struct v3_chkpt * chkpt);
+#endif
-int v3_init_devices();
+int V3_init_devices();
+int V3_deinit_devices();
struct v3_device_ops {
- int (*free)(struct vm_device *dev);
+ int (*free)(void * private_data);
+
+#ifdef V3_CONFIG_CHECKPOINT
+ /*
+ Both the base and extended save/load functions are optional.
+ If save_extended is defined, then it will be called in
+ preference to save. The idea is that with "save", the caller
+ opens the context using the name of the device, and expects
+ the callee to write it and then return. With "save_extended"
+ the caller passes the checkpoint store and the device name
+ to the callee. The callee is then expected to open
+ contexts as desired, write to them, and then close them
+ before returning. Load and load/extended are symmetric.
+ */
+
+ int (*save)(struct v3_chkpt_ctx * ctx, void * private_data);
+ int (*load)(struct v3_chkpt_ctx * ctx, void * privata_data);
+ int (*save_extended)(struct v3_chkpt * chkpt, char * id, void * private_data);
+ int (*load_extended)(struct v3_chkpt * chkpt, char * id, void * privata_data);
+#endif
+};
- int (*reset)(struct vm_device *dev);
- int (*start)(struct vm_device *dev);
- int (*stop)(struct vm_device *dev);
- //int (*save)(struct vm_device *dev, struct *iostream);
- //int (*restore)(struct vm_device *dev, struct *iostream);
-};
+int v3_dev_hook_io(struct vm_device * dev,
+ uint16_t port,
+ int (*read)(struct guest_info * core, uint16_t port, void * dst, uint_t length, void * priv_data),
+ int (*write)(struct guest_info * core, uint16_t port, void * src, uint_t length, void * priv_data));
+int v3_dev_unhook_io(struct vm_device * dev,
+ uint16_t port);
+int v3_dev_hook_msr(struct vm_device * dev,
+ uint32_t msr,
+ int (*read)(struct guest_info * core, uint32_t msr, struct v3_msr * dst, void * priv_data),
+ int (*write)(struct guest_info * core, uint32_t msr, struct v3_msr src, void * priv_data));
+int v3_dev_unhook_msr(struct vm_device * dev,
+ uint32_t msr);
+
-int v3_dev_hook_io(struct vm_device *dev,
- ushort_t port,
- int (*read)(struct guest_info * core, ushort_t port, void * dst, uint_t length, struct vm_device * dev),
- int (*write)(struct guest_info * core, ushort_t port, void * src, uint_t length, struct vm_device * dev));
-int v3_dev_unhook_io(struct vm_device *dev,
- ushort_t port);
+
+struct vm_device * v3_add_device(struct v3_vm_info * vm, char * name,
+ struct v3_device_ops * ops, void * private_data);
+int v3_remove_device(struct vm_device * dev);
int v3_attach_device(struct v3_vm_info * vm, struct vm_device * dev);
int v3_detach_device(struct vm_device * dev);
-
struct vm_device * v3_allocate_device(char * name, struct v3_device_ops * ops, void * private_data);
struct v3_dev_blk_ops {
uint64_t (*get_capacity)(void * private_data);
// Reads always operate on 2048 byte blocks
+
+ // how does this signal bytes_read < requested but not error?
+
int (*read)(uint8_t * buf, uint64_t lba, uint64_t num_bytes, void * private_data);
int (*write)(uint8_t * buf, uint64_t lba, uint64_t num_bytes, void * private_data);
};
+
+struct v3_dev_net_ops_cfg{
+ void * frontend_data;
+ char * fnt_mac;
+ int quote;
+ int poll; /* need poll? */
+};
+
struct v3_dev_net_ops {
/* Backend implemented functions */
- int (*send)(uint8_t * buf, uint32_t count, void * private_data, struct vm_device *dest_dev);
- void (*start_rx)(void *back_data);
- void (*stop_rx)(void *back_data);
+ int (*send)(uint8_t * buf, uint32_t len, void * private_data);
/* Frontend implemented functions */
- int (*recv)(uint8_t * buf, uint32_t count, void * frnt_data);
- void (*poll)(struct v3_vm_info * vm, void * frnt_data);
- void (*start_tx)(void * frnt_data);
- void (*stop_tx)(void * frnt_data);
+ int (*recv)(uint8_t * buf, uint32_t len, void * frnt_data);
+ int (*poll)(int quote, void * frnt_data);
/* This is ugly... */
- void * frontend_data;
+ struct v3_dev_net_ops_cfg config;
};
struct v3_dev_console_ops {
-
+ int (*update_screen)(uint_t x, uint_t y, uint_t length, uint8_t * fb_data, void * private_data);
+ int (*update_cursor)(uint_t x, uint_t y, void * private_data);
+ int (*scroll)(int rows, void * private_data);
+ int (*set_text_resolution)(int cols, int rows, void * private_data);
+
+ /* frontend implemented functions */
+ int (*get_screen)(uint_t x, uint_t y, uint_t length, void * frontend_data);
+ void * push_fn_arg;
};
struct v3_dev_char_ops {
/* Backend implemented functions */
- int (*write)(uint8_t * buf, uint64_t len, void * private_data);
+ sint64_t (*output)(uint8_t * buf, sint64_t len, void * private_data);
// int (*read)(uint8_t * buf, uint64_t len, void * private_data);
/* Frontend Implemented functions */
- int (*push)(struct v3_vm_info * vm, uint8_t * buf, uint64_t len, void * private_data);
+ sint64_t (*input)(struct v3_vm_info * vm, uint8_t * buf, sint64_t len, void * private_data);
};
void * private_data);
+
+
+int v3_dev_add_console_frontend(struct v3_vm_info * vm,
+ char * name,
+ int (*connect)(struct v3_vm_info * vm,
+ void * frontend_data,
+ struct v3_dev_console_ops * ops,
+ v3_cfg_tree_t * cfg,
+ void * private_data),
+ void * priv_data);
+
+int v3_dev_connect_console(struct v3_vm_info * vm,
+ char * frontend_name,
+ struct v3_dev_console_ops * ops,
+ v3_cfg_tree_t * cfg,
+ void * private_data);
+
+
+
int v3_dev_add_char_frontend(struct v3_vm_info * vm,
char * name,
int (*connect)(struct v3_vm_info * vm,