/* * This file is part of the Palacios Virtual Machine Monitor developed * by the V3VEE Project with funding from the United States National * Science Foundation and the Department of Energy. * * The V3VEE Project is a joint project between Northwestern University * and the University of New Mexico. You can find out more at * http://www.v3vee.org * * Copyright (c) 2011, Jack Lange * Copyright (c) 2011, The V3VEE Project * All rights reserved. * * Author: Jack Lange * * This is free software. You are permitted to use, * redistribute, and modify it as specified in the file "V3VEE_LICENSE". */ #include #include #include int v3_init_barrier(struct v3_vm_info * vm_info) { struct v3_barrier * barrier = &(vm_info->barrier); memset(barrier, 0, sizeof(struct v3_barrier)); v3_bitmap_init(&(barrier->cpu_map), vm_info->num_cores); v3_lock_init(&(barrier->lock)); return 0; } int v3_deinit_barrier(struct v3_vm_info * vm_info) { struct v3_barrier * barrier = &(vm_info->barrier); v3_bitmap_deinit(&(barrier->cpu_map)); v3_lock_deinit(&(barrier->lock)); return 0; } /* Barrier synchronization primitive * -- This call will block until all the guest cores are waiting at a common synchronization point * in a yield loop. The core will block at the sync point until the barrier is lowered. * * ARGUMENTS: * vm_info -- The VM for which the barrier is being activated * local_core -- The core whose thread this function is being called from, or NULL * if the calling thread is not associated with a VM's core context */ int v3_raise_barrier(struct v3_vm_info * vm_info, struct guest_info * local_core) { struct v3_barrier * barrier = &(vm_info->barrier); addr_t flag; int acquired = 0; int all_blocked = 0; int local_vcpu = -1; int i = 0; flag = v3_lock_irqsave(barrier->lock); if (barrier->active == 0) { barrier->active = 1; acquired = 1; } v3_unlock_irqrestore(barrier->lock, flag); if (acquired == 0) { /* If we are in a core context and the barrier has already been acquired we'll be safe and let the other barrier proceed. We will still report an error though to allow possible cleanups to occur at the call site. */ if (local_core != NULL) { v3_wait_at_barrier(local_core); } return -1; } // If we are raising the barrier from a core context // we have to mark ourselves blocked first to avoid deadlock if (local_core != NULL) { local_vcpu = local_core->vcpu_id; v3_bitmap_set(&(barrier->cpu_map), local_vcpu); } // send out interrupts to force exits on all cores for (i = 0; i < vm_info->num_cores; i++) { if (vm_info->cores[i].vcpu_id != local_vcpu) { v3_interrupt_cpu(vm_info, vm_info->cores[i].pcpu_id, 0); } } // wait for barrier catch on all cores while (all_blocked == 0) { all_blocked = 1; for (i = 0; i < vm_info->num_cores; i++) { // Tricky: If a core is not running then it is safe to ignore it. // Whenever we transition a core to the RUNNING state we MUST immediately wait on the barrier. // TODO: Wrap the state transitions in functions that do this automatically if (vm_info->cores[i].core_run_state != CORE_RUNNING) { continue; } if (v3_bitmap_check(&(barrier->cpu_map), i) == 0) { // There is still a core that is not waiting at the barrier all_blocked = 0; } } if (all_blocked == 1) { break; } v3_yield(local_core); } return 0; } /* Lowers a barrier that has already been raised * guest cores will automatically resume execution * once this has been called * * TODO: Need someway to check that the barrier is active */ int v3_lower_barrier(struct v3_vm_info * vm_info) { struct v3_barrier * barrier = &(vm_info->barrier); // Clear the active flag, so cores won't wait barrier->active = 0; // Clear all the cpu flags, so cores will proceed v3_bitmap_reset(&(barrier->cpu_map)); return 0; } /* * Syncronization point for guest cores * -- called as part of the main VMM event loop for each core * -- if a barrier has been activated then the core will signal * it has reached the barrier and sit in a yield loop until the * barrier has been lowered */ int v3_wait_at_barrier(struct guest_info * core) { struct v3_barrier * barrier = &(core->vm_info->barrier); if (barrier->active == 0) { return 0; } V3_Print("Core %d waiting at barrier\n", core->vcpu_id); /* Barrier has been activated. * Wait here until it's lowered */ // set cpu bit in barrier bitmap v3_bitmap_set(&(barrier->cpu_map), core->vcpu_id); V3_Print("Core %d bit set as waiting\n", core->vcpu_id); // wait for cpu bit to clear while (v3_bitmap_check(&(barrier->cpu_map), core->vcpu_id) == 1) { v3_yield(core); } return 0; }