#include <palacios/vmm_socket.h>
+#include <palacios/vmm.h>
+
struct v3_socket_hooks * sock_hooks = 0;
PrintInfo("Initializing Socket Interface\n");
sock_hooks = hooks;
}
+
+
+
+void v3_init_sock_set(struct v3_sock_set * sock_set) {
+ sock_set->num_socks = 0;
+ sock_set->socks = NULL;
+
+}
+
+
+
+
+
+/* This should probably check if the socket is already added */
+// adds socket to the sockset
+void v3_set_sock(struct v3_sock_set * sock_set, V3_SOCK sock) {
+ struct v3_sock_entry * new_entry = V3_Malloc(sizeof(struct v3_sock_entry));
+
+ new_entry->sock = sock;
+ new_entry->is_set = 0;
+
+ if (sock_set->socks) {
+ new_entry->next = sock_set->socks;
+ }
+
+ sock_set->socks = new_entry;
+
+ sock_set->num_socks++;
+}
+
+
+// deletes socket from sockset
+void v3_clr_sock(struct v3_sock_set * sock_set, V3_SOCK sock) {
+ struct v3_sock_entry * iter, * back_ptr;
+
+ iter = sock_set->socks;
+ back_ptr = NULL;
+
+ v3_foreach_sock(sock_set, iter) {
+ if (iter->sock == sock) {
+ if (back_ptr == NULL) {
+ sock_set->socks = iter->next;
+ } else {
+ back_ptr->next = iter->next;
+ }
+
+ V3_Free(iter);
+
+ sock_set->num_socks--;
+ break;
+ }
+
+ back_ptr = iter;
+ }
+}
+
+// checks is_set vairable
+int v3_isset_sock(struct v3_sock_set * sock_set, V3_SOCK sock) {
+ struct v3_sock_entry * iter;
+
+ v3_foreach_sock(sock_set, iter) {
+ if (iter->sock == sock) {
+ return iter->is_set;
+ }
+ }
+ return -1;
+}
+
+
+// clears all is_set variables.
+void v3_zero_sockset(struct v3_sock_set * sock_set) {
+ struct v3_sock_entry * iter;
+ v3_foreach_sock(sock_set, iter) {
+ iter->is_set = 0;
+ }
+}