#ifndef _LWK_KERNEL_H #define _LWK_KERNEL_H /* * 'kernel.h' contains some often used function prototypes etc */ #include #include #include #include #include #include #include #include #include #include #include extern const char lwk_banner[]; extern struct utsname linux_utsname; #define INT_MAX ((int)(~0U>>1)) #define INT_MIN (-INT_MAX - 1) #define UINT_MAX (~0U) #define LONG_MAX ((long)(~0UL>>1)) #define LONG_MIN (-LONG_MAX - 1) #define ULONG_MAX (~0UL) #define STACK_MAGIC 0xdeadbeef #define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0])) #define ALIGN(x,a) (((x)+(a)-1)&~((a)-1)) #define DIV_ROUND_UP(n,d) (((n) + (d) - 1) / (d)) void panic(const char * fmt, ...); extern unsigned long simple_strtoul(const char *,char **,unsigned int); extern long simple_strtol(const char *,char **,unsigned int); extern unsigned long long simple_strtoull(const char *,char **,unsigned int); extern long long simple_strtoll(const char *,char **,unsigned int); extern int get_option(char **str, int *pint); extern char *get_options(const char *str, int nints, int *ints); extern unsigned long long memparse(char *ptr, char **retptr); /* * min()/max() macros that also do * strict type-checking.. See the * "unnecessary" pointer comparison. */ #define min(x,y) ({ \ typeof(x) _x = (x); \ typeof(y) _y = (y); \ (void) (&_x == &_y); \ _x < _y ? _x : _y; }) #define max(x,y) ({ \ typeof(x) _x = (x); \ typeof(y) _y = (y); \ (void) (&_x == &_y); \ _x > _y ? _x : _y; }) /* * ..and if you can't take the strict * types, you can specify one yourself. * * Or not use min/max at all, of course. */ #define min_t(type,x,y) \ ({ type __x = (x); type __y = (y); __x < __y ? __x: __y; }) #define max_t(type,x,y) \ ({ type __x = (x); type __y = (y); __x > __y ? __x: __y; }) /* * Round x up to the nearest y aligned boundary. y must be a power of two. */ #define round_up(x,y) (((x) + (y) - 1) & ~((y)-1)) /* * Round x down to the nearest y aligned boundary. y must be a power of two. */ #define round_down(x,y) ((x) & ~((y)-1)) /** * container_of - cast a member of a structure out to the containing structure * @ptr: the pointer to the member. * @type: the type of the container struct this is embedded in. * @member: the name of the member within the struct. */ #define container_of(ptr, type, member) ({ \ const typeof( ((type *)0)->member ) *__mptr = (ptr); \ (type *)( (char *)__mptr - offsetof(type,member) );}) /* * Check at compile time that something is of a particular type. * Always evaluates to 1 so you may use it easily in comparisons. */ #define typecheck(type,x) \ ({ type __dummy; \ typeof(x) __dummy2; \ (void)(&__dummy == &__dummy2); \ 1; \ }) /* * Check at compile time that 'function' is a certain type, or is a pointer * to that type (needs to use typedef for the function type.) */ #define typecheck_fn(type,function) \ ({ typeof(type) __tmp = function; \ (void)__tmp; \ }) /* * Check at compile time that 'type' is a multiple of align. */ #define aligncheck(type,align) \ extern int __align_check[ (sizeof(type) % (align) == 0 ? 0 : 1/0) ] /* * Check at compile time that the type 'type' has the expected 'size'. * NOTE: 'type' must be a single word, so this doesn't work for structures. * For structures, use sizecheck_struct(). */ #define sizecheck(type,size) \ extern int __size_check_##type[ (sizeof(type) == (size) ? 0 : 1/0) ] /* * Check at compile time that the structure 'name' has the expected size 'size'. */ #define sizecheck_struct(name,size) \ extern int __size_check_struct_##name[ (sizeof(struct name) == (size) ? 0 : 1/0) ] /* * Force a compilation error if condition is true */ #define BUILD_BUG_ON(condition) ((void)sizeof(char[1 - 2*!!(condition)])) #endif